So, when I heard of this game, I was excited. I'm always excited when I hear about a new MMO, because who doesn't look forward to purchasing cases of Monster or Red Bull, guzzling them while ordering pizza online (lest we lose valuable playtime in actually ordering via phone) in order to get a character leveled as fast as possible?
Ok, so maybe that's not the most popular way for someone to spend a night. But regardless, I was excited to hear about Pirates of the Burning Sea. I mean, how could this not be interesting? It involves real countries, real(ish) situations, and tactical combat! I admit, I was hoping for a completely different gameplay style, but I won't get into that fantasy that's long been quashed.
PotBS, as you might know, allows you to make a character who sails under the flag of Britain, France, Spain, or as an independent Pirate. Each faction holds territories on a map consisting of the Caribbean Sea's various islands, then-colonies, as well as colonies stretching from South America all the way up into Florida. In order for these territories to become unstable, or able to be conquered, you form a group and grind NPC ships that sail near the port you want to take. This is an extremely long process, and once the other faction realizes that you're after their land, they're going to come do missions there in order to reduce the unrest that you are causing. Therefore, this process of 'flipping' a territory could, and usually does, take days.
Once the unrest of this land is high enough, a date and time is set for a final sea battle to take place between randomly chosen members of the battling sides. To the victor go the spoils. Sadly, this method feels somewhat unrewarding. You receive nothing to show for this victory or your efforts, aside from personal knowledge, and maybe some recognition amongst those in your 'society' (guild). For some reason, even though the game has a somewhat decent melee combat system for swashbuckling integrated, the port battles contain none of this. To me, it would be more exciting if, after the sea battle, the port-holders had one last chance to defend their territory on land against the invaders. The sea-based PvP is rather disappointing, however. It is extremely slow-paced, and most of the time a faster, smaller ship will have advantage over a large, heavily-armed warship, which leaves those who choose the Naval Officer profession at a constant PvP disadvantage due to their 'special ability' of being able to use these heavy warships. Without escort (and finding groups is quite difficult) a heavy ship is open game for the pirates and their fast, captured ships.
The quests in the game get very old, very fast. The melee/swashbuckling quests take place in three or so instances, so the environments are always the same and unchanging. Ship combat quests, while better, can be very misleading. The difficulty ratings are practically meaningless, as one 'green' quest might be practically effortless, and another 'green' quest will be a true test of strategy and superior firepower.
As far as the technical aspects go, the visuals are good (though the character models could use some work). For sound, the guns are identical (until you get into some really heavy guns) so that prompted me to start listening to music and muting the game during play. Repetitive NPC speech with awful voice acting will drive you crazy while you're in the auction house or outfitting your ship.
To sum it up, I was really hoping for more from PotBS. The concept had potential, but I feel that it just came out the wrong way. With weak PvP as its leading detriment,
I would recommend that you hold off on this game until some sort of major overhaul.